Review of Metroid Prime Remastered Game

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On a technical level, Metroid Prime Remastered is much more than a typical Remaster. For example, The Legend of Zelda: Skydebated Sword HD made the game at a higher resolution and included some quality of life features, but the graphics remained largely the same. The differences between a “Remaster” and a “Remake” can be a bit confusing, and although Metroid Prime Remastered doesn’t quite qualify as a full remake, it is impressive in its own right. Although the basic gameplay remains unchanged, graphic elements such as textures, models and lighting effects have been significantly improved, but not completely replaced, and have managed to run at a perfectly silky 60 frames per second. Retro Studios, as well as the many other developers who worked on the project, really knocked it out of the park by making a two-decade-old game look brand new. I cannot stress enough the beauty of this game on the OLED Switch.

What hasn’t changed, Metroid Prime has aged very gracefully, with the same level of polishing and quality care that you would expect from a modern first-person shooter. Although this is Samus Aran’s first 3D adventure, the non-linear exploration genre of the Metroid series has been wonderfully adapted to date, thanks to the extraordinary know-how of the world itself. Unlike some of the classic FPS games of the time, which were stereotyped with senseless violence as the main selling point, playing through Metroid Prime requires strong puzzle solving skills and a fairly good sense of direction. Depending on your cognitive abilities in this regard, it will take between 10 and 20 hours to complete the game.

The world of Metroid Prime is not quite open, but it is also far from linear. You start with a limited number of places that you can access, but as the game progresses, the world opens up more and more to you. Different biomes are separated by the use of elevators, but the loading times are so instantaneous that it is hardly a burden. However, as your world map grows, it can be easy to get lost, especially since looking back is intentionally so common.

Can’t you open a certain door yet? You will have to come back to it later. It can be a bit boring at times, but the environments are so beautifully designed that you will probably encounter something new every time you revisit an area that you have already explored. Just be sure to visit the storage stations frequently… otherwise, unfortunately, you will lose hours of progress like me.

For those who are not familiar with the series: in Metroid Prime, you play as Samus Aran, an intergalactic bounty hunter as you explore and cross the alien planet Tallon IV. Instead of telling the story only through cutscenes or dialogues, as in most games, the context of your Mission is mainly provided by manually Analyzing objects and enemies using your scanning viewfinder. Not only does it help the world feel incredibly robust, but it also makes the exploratory aspect clear, because you really feel like you are discovering and investigating things for yourself. Everything you scan with your visor is conveniently entered into a diary that you can access at any time, which can be useful if you forget the weaknesses of an alien you are trying to defeat, or if you just want to go back and take in the vast tradition a little more.

Samus is equipped not only with a visor, but also with a power suit, an arm cannon and a Morph bullet. The power suit is your armor, the arm cannon is your weapon, and the Morph bullet does exactly what it suggests, turning you into a bullet so that you can get to hard-to-reach places. All these tools can be upgraded by acquiring different modules. These found improvements allow you to access new areas, defeat various enemy Aliens and fight intense boss actions. Each module adds a new mechanism to your Arsenal that prevents the Gameplay from becoming outdated. Almost all the skills are fun, except for the thermal visor, because it left me disoriented, but fortunately it only has to be used for a short time.

Retro Studios has made sure to include all the control options you could want, which means that at least one of the four available configurations will meet your needs. “Classic” faithfully reproduces the original controls of the GameCube version, “Pointer “accurately emulates the Wii port by activating motion controls for the camera and targets, “Hybrid “adds motion controls to the GameCube control scheme and “Dual Stick” is a modern and more traditional control method. I personally opted for the double stick controls, but no matter which one you choose, rest assured that you will have a great time exploring, collecting information, solving puzzles and blowing up the singularly threatening creatures on the secret planet. of Tallo IV.

Metroid Prime Remastered takes an already almost perfect GameCube classic and improves it even more by significantly updating its graphics and controls. With an affordable price, Metroid Prime Remastered is an absolute must for any Nintendo Switch owner, even if you played it on Wii/Wii U via Metroid Prime Trilogy. I envy those who are allowed to experience the Magic of this underrated gem for the first time. We hope that similar revamped versions of Metroid Prime 2 and 3 will arrive on Switch as soon as possible so that we can all get ready for the upcoming Metroid Prime 4 juggernaut.

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