Review of Kirby Return to Dream Land Deluxe Game

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When a spaceship crashes on the planet Popstar, Kirby and his friends propose to the secret owner of the ship, Magolor, to find the missing parts of the plane scattered around the world to make it work again. If you want an interesting and convincing narrative that blends into your adventure, the main story does not go much beyond a simple general explanation of your motivations. This is not to say that there is no tradition in search of this, quite the contrary, but the Gameplay makes Kirby’s return to dreamland shine and is personally the place where I have the most fun.

Kirby’s Return to Dreamland Deluxe is a level-based side-scrolling platformer where your goal is to reach the end of the stage. Defeat enemies, collect items and find secrets along the way. As with most games of the genre, Kirby has a set number of lives that can be easily increased by collecting 100 stars or by finding a hidden 1-Up. You lose one of your lives if you fall off the stage, if you are crushed by a moving platform or if your health bar is depleted by enemy attacks. Almost every level is different from the previous one, with an imaginative aesthetic and cheerful music that you have to smile while listening. From the very beginning, Kirby has his standard movements jumping, floating, inhaling, swallowing, spitting, sliding, guarding and dodging, the real excitement coming naturally from his signature copying abilities.

There are a total of 26 Power-Ups for copying skills that can be discovered and used in the levels, three of which did not appear in the Original. these are Mecha, Sand and Festival (originally by Kirby Star Allies). As always, copying abilities can be obtained by inhaling and swallowing selected enemies, or by picking up an enemy from a capsule. Each one is unique, with surprisingly robust attacks, and there hasn’t been one that I particularly rejected. All of them are satisfying to use as you work your way through the stages. In addition to the Copying abilities, you will also encounter some super abilities, a mechanism designed exclusively for Return to Dream Land, and they are an absolute success, making you feel super powerful.

With the exception of boss fights, the main stages contain hidden energy orbs, and by finding them, you can unlock a variety of different modes, including special rooms where copying skills are tried and challenge stages to really test your skills. These secondary stages in themselves are not inherently difficult, but getting a high enough score to win a gold medal is not exactly a walk in the park. I found the challenge stages to be a nice change to try whenever I collected enough energy orbs to unlock another one.

Although the main story is relatively short and only lasts about 5-10 hours, fortunately there is more where that came from, with many other exciting modes to explore, including Extra mode and The Arena. What is commonly called new game + in many other games, the Extra mode (which unlocks after completing 70% of the main story) allows you to replay the entire game with a series of changes that make it much more difficult. The Arena is a Boss Rush mode (which unlocks after completing the main story) in which you face known bosses one by one. However, if you are looking for an even greater challenge, you can also try your hand at the real arena (which unlocks after completing the Extra mode) for an even more difficult Boss race.

If you’re one of the 1.79million Wii owners who bought the original Kirby’s Return to Dream Land, you might be wondering what’s so different about the Deluxe Version that it would be worth doubling up on. Fortunately, not only is the game now beautifully redesigned in HD resolution with updated graphics and details, but Nintendo and HAL Laboratory have also added a ton of new content to justify that it costs the same as other controversial Switch Ports. This includes Magolor Epilogue: The Interdimensional Traveler, a brand new story mode that you will unlock after completing the main game, as well as Merry Magoland, an amusement park filled with highly competitive Mario Party-style multiplayer mini-games.

As expected, Magolor Epilogue: The Interdimensional Traveler is not as extensive as the main game, but it is a welcome inclusion that certainly adds great value to the set. Start with nothing more than a simple attack and a jump. In this mode, you play as an interdimensional travel tycoon who has lost all his powers between dimensions. As you progress through more than 20 unique levels, you slowly gain and improve Magolor’s magical abilities by collecting magical orbs that will be dropped by the opponents you defeat. The phases of the Magolor epilogue are just as imaginative and inspired as those of the main game, but with an interdimensional twist, and I really enjoyed playing as Magolor.

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