Review of Fire Emblem Engage


Four years after the impressive debut of Fire Emblem on Nintendo Switch with Fire Emblem: Three Houses, a lot was expected with the launch of the next episode, Fire Emblem Engage. Three houses sparked a lot of love for the franchise, and when the series debuted on a new system, it had a lot of expectations to meet. The popularity of the Fire Emblem series meant that there were big boots to fill with the launch of Engage, and although the latest edition offers something new without losing the Charm of the traditional formula, the line remains a little blurred as to whether the game meets the bar of its predecessor.

At the beginning of our story, we assume the role of the divine dragon Alear, who has been sleeping for a thousand years after being injured by the fallen dragon Darkron, but finally Alear woke up. Instead of waking up and remembering the battle with Darkron and being able to return to normal life the second your eyes are open, Alear is having a hard time remembering your memories and understanding where you are at. Despite meeting with a handful of excited citizens who remember the story of The Dragon Child, nothing shakes the memory of the divine, and it quickly becomes your responsibility to do everything you can to remember your past life and save the world from danger once again.

Consisting of 26 chapters, Fire Emblem Engage’s approximately 40-hour campaign guides you through the process in which Alear confronts what happened as you confront the opposing force that injured you in the first place and explores the relationships Alear develops with the characters he meets along the way. Instead of relying solely on the story to create an immersive experience, Fire Emblem Engage highlights a number of alternative features that you can take advantage of, such as developing a relationship with non-combat comrades and building a safe space for everyone at the central node of Somniel.

After Three Houses, Fire Emblem Engage really focuses more on combat, which is necessary because it is the driving factor of the whole game. From the moment the Gameplay begins, you are thrown headlong into a combat sequence, and it is refreshing to immediately gain hands-on experience rather than watching long cutscenes as the story builds. After a brief introduction to Franne, Clanne and Vander, the three characters who first appear at the bedside of the divine dragons when they wake up, they jump straight into battle again, where they can really take the reins and experience what Fire Emblem Engage has to offer.

The cutscenes that you encounter throughout the game and between chapters are visually impressive and incredibly well animated. As you explore new territories and get to know the cast of eclectic characters, these cutscenes will help you master the different personalities and relationships between them, which can also provide valuable information about the characters who can mate well in battle to generate chain attacks, such as Boucheron and Alfred, who can also give you valuable information about the characters who can mate well in battle to generate chain attacks, such as Boucheron and Alfred, who

In addition, these cutscenes help to convey the despair that Alear feels towards the Opposition on the battlefield, supported by the fully narrated cast. Once you return to the fight after a cutscene, everything is fluid and fast, perpetuating any tension accumulated in the Film. Since you learn the basics of combat from the very beginning, you never feel intimidated by the Mass of enemies you face. This is ideal for new players of Fire Emblem or tactical RPG as a whole, and the variety of units and abilities also keeps the longer combat sequences exciting. The focus on using the unique abilities of each unit and emblem allows you to stay on your toes and think about how to succeed.

In addition, the emphasis on exploration and relationship building was refreshing even after a fight was over, even if they were not new to the Fire Emblem series, as Three Houses also places a strong emphasis on the importance of establishing a relationship with their units. Fortunately, this is echoed in Fire Emblem Engage and serves to increase the strength of their partnerships, which translates into attacks during combat.

Once you have completed a battle, you can explore the location and capture objects on the map while talking to the units you fought alongside for a different perspective of the battle. Although it’s not a big part of the gameplay, it helps to bring the characters to life a little more, which is necessary because the story leaves a lot of room for some characters to slip through the cracks where Fire Emblem Engage starts to let you down.

Looking at its history, Fire Emblem Engage is absent compared to previous games. It feels like a huge amount of content in the cutscenes is removed from the plot and focuses on the stories and the importance of the new and old characters, blurring the point of the game in places and making the elements feel more filled. Although the cutscenes are visually impressive, there are many things that you can ignore without losing important information. Most of the story often shifts from the attention of Alear recalling his memories to the shoulders of his returning supporting characters, including Ike, Byleth and Roy.

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