Know All About the Legend of Zelda Tears of the Kingdom

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It’s been more than six years since The Legend of Zelda: Breath of the Wild was released on Wii U And Day-and-date with Nintendo Switch. An impressive 30 million copies have since been sold, more than three times more than Twilight Princess, the best-selling Zelda game to date. With its baseless critical and commercial success, it was no big surprise when Nintendo announced at E3 2019 that a sequel to Breath of the Wild was in development. After a lot of anticipation from Fans after the originally scheduled release date of 2022 was unfortunately delayed, The Legend of Zelda: Tears of the Kingdom is finally here. Not only was I kindly given the chance to play it early, but I have already recovered the legendary Master Sword and brought peace to Hyrule, which makes me more than qualified to answer the burning question: does the sequel really live up to its immense hype?

Tears of the Realm takes place right after the events of Breath of the Wild, which means that Link wields The main sword from the very beginning… but it doesn’t take long. While Link is exploring the ruins under Hyrule Castle alongside Zelda and learning through rock carvings about the historical “debate of captivity” and the ancient civilization known as “Zonai”, the Duo stumble upon a teardrop-shaped object near a mummified Ganon. When Zelda curiously picks up the secret artifact, it begins to glow brightly, and the vengeful corpse suddenly comes to life, damageing Link’s master sword and the entire right arm in the process. When the castle of Hyrule begins to shake powered and a red darkness causes it to rise into the sky, Zelda and Link fall into a pit of darkness. Zelda disappears in a bright light that surrounds her, and Link, unable to save her, is faithfully held captive by the hand of an not-known ghost and receives a powerful rescue arm.

The story follows Link as he ventures through the Kingdom of Hyrule as well as the newly discovered celestial islands, learning more about the aforementioned captivity debate and the Zonai race, hoping to find out where Zelda is and stop the demon king. The course of the plot follows many of the same rhythms as Breath of the Wild, with “memories” to be found and four new dungeons to match, but the narrative itself is of course very different. I was blown away by some of the events more than once, and overall I was really impressed by the narrative and the cutscenes with full voices with beautiful animations and character designs. And don’t worry, if (for some reason) you haven’t played Breath of the Wild, you can always continue it, but I recommend that you play this first, because the story will have a greater impact if you do.

Do you remember the Scheikah board, the useful card activation device in Breath of the Wild? If you thought it looked like a Nintendo Switch, wait until you see the Purah Pad. The equivalent of the tears of the kingdom with the same functions (and more). It looks so much like a switch that it’s almost annoying that the recently released special OLED model is not inspired by it, but at least they still opted for a nice system design. Anyway, the Purah Pad includes character profiles, an adventure diary, a photo album, a Hyrule collection, a shrine locator, as well as a sky map and a surface map that you must gradually complete by activating and retrieving data from the Skyview towers distributed in the different regions of Hyrule. Once activated, not only can you freely teleport between them at any time with your card, but you can also launch yourself updebateds on the celestial islands of Zonai.

The celestial islands play an important role in the tears of the kingdom, as they are one of the new extensions that expand the surface world that many of us already know. Some of these islands are small and contain a single chest or sanctuary, but others are much larger, with puzzles to solve and unique areas to explore. What surprised me a little, however, is how little and far there are between the celestial islands. This does not mean that there are not more than enough of them to justify their existence, quite the contrary, but if you were expecting another world the size of a surface in the sky, it should be noted that the islands occupy less than 10% of the available space. However, the sky is not the only important new area in the game, but I’ll let you find out for yourself. Although most of the time has been spent on the surface, there have been enough changes since Breath of the Wild to make it feel like a new experience, including new cities, caves, secrets and a whole bunch of new korok seeds to increase your inventory space.

Most of the Breath of the Wild mechanics have been ported to Tears of the Kingdom, including the functionality of weapons, shields, bows, armor and Link’s standard Moveset. These include blocking enemies, jumping, sailing with shields, paragliding, slow motion aiming, throwing weapons, whistling to call your horse, etc. However, all of his runic abilities have been completely replaced by new ones (except for the camera), and instead of being included in the Sheikah board, they are now part of Link’s new powerful arm. In total, there are six “right hand skills”, most of which are unlocked from the very beginning. Replacing Magnesis, “Ultrahand” allows you to freely move and connect any object or element to create various Gadgets. There is a limit to this, but it is not limiting at all. Through experimentation, I found out that the game would not allow me to attach more than 21 objects, but in practice, you will never need to connect more than that anyway.

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